Autodesk Maya - Graphic Design
Components
- File
- Edit
- Duplicate
- Delete by Type
- History => Clears outliner
- Create
- Modify
- Display
- Windows
- Animation Editor
- Outliner => List of object in the scene
- Playblast => To save edited video
- Mesh
- Booleans
- Union => To unify more than one object together
- Deform
- Nonlinear
- Bend => To bend
- Flare -=>
- Squash -=>
- Menu Set
- Modeling
- Rigging
- Animation
- FX
- Rendering
Status Bar
Object Type
- Component Type
- Point/Line/Face component
- Change component by holding RMB
- Multiple select by holding shift + LMB/ shift + drag LMB/ Double click for ring/ Press B to soft select/ shift + .
- Hypershade => To play with material
Self
- Poly Modeling
- Animation
- Rendering
- Directional Light => Add light like a line
- Area Light
- Standard Surface Material => To change Material/Color
- Arnold
- Create SkyDome Light => For special lighting use image with .hdr/.exr extension
- Channel Box
- Modeling Toolkit
- Attribute Editor
View Panel
- Default
- View
- Shading
- Wireframe => Show only structure outline
- Smooth Shade All => Solid Shaded object
- Lighting
- Select Tool
- Move Tool => To move object
- Rotate Tool => To rotate object
- Scale Tool => To change size of object
- Outliner => Shows history of modeling operation
Time Slider
- Keyframe appear as red
- S => select Start/End frame
- shift + W/E/R -=>
- 24 Frames = 1 sec
Playback Slider
- Select the Playback range
Playback Control
- Volume
- Auto Keyframe Toggle => Maya will automatically create keyframe if you change object attributes
Command Line
Help Line
Others
Theory
- Types of Animation
- Cell Animation
- Painting => Software = TV Paint, Harmony, Adobe photoshop
- Drawing on Paper/Screen
- Stop Motion Animation
- Computer Animation/CGI
- 2 D/2D Vector => Software = TV Paint, Harmony, Adobe An
- Motion Graphics/3D => Software = Adobe Aftereffect(2D), Cinema 4D, Autodesk Maya
- Pipeline => Process to produce CGI
- Pre Production => Story, Concept, Character, Planning
- Production => Modeling, Texturing, Lightning, Bone setup, Movement, Sequence
- Post Production => Compositing, Editing
Tricks
- Mouse
- alt + left mouse button => Rotate
- alt + right mouse button => Zoom
- alt + middle mouse button => Move screen
- Keyboard keys
- 1 Key
- F => Focus
- A => Frame selected
- W => Move
- E => Rotation
- R => Scale
- D => Change object pivot
- P => Parenting
- J => Snap move/ Rotate by 15 degree
- X => Grid snapping
- G => Last command repeat
- S => To select all of object attributes at once
- 4 => Wireframe mode
- 2 Keys
- ctrl + D => Duplicate
- alt + B => Change background
- ctrl + H => To hide lighting lines to see their effects
- shift + H => To again show lighting lines after selecting it from outliner
- Move object + shift => Duplicate
Steps
- Object
- Channel Box, Modeling Toolkit, Attribute Editor
- To change shape of object => Change to Component mode
- To Create a New Project
- File > Project window > Accept
- To import image, View > Image plane > Import image > Open
- Panel > Tear off copy
- Show > Image Plane