Autodesk Maya - Graphic Design

Components


  • File
  • Edit
    • Duplicate
    • Delete by Type
      • History => Clears outliner
  • Create
  • Modify
  • Display
  • Windows
    • Animation Editor
      • Graph Editor -=>
    • Outliner => List of object in the scene
    • Playblast => To save edited video
  • Mesh
    • Booleans
      • Union => To unify more than one object together
    • Deform
    • Nonlinear
      • Bend => To bend
      • Flare -=>
      • Squash -=>
  • Menu Set
    • Modeling
    • Rigging
    • Animation
    • FX
    • Rendering

Status Bar

  • Object Type

  • Component Type
    • Point/Line/Face component
    • Change component by holding RMB
    • Multiple select by holding shift + LMB/ shift + drag LMB/ Double click for ring/ Press B to soft select/ shift + .
  • Hypershade => To play with material

Self

  • Poly Modeling
  • Animation
  • Rendering
    • Directional Light => Add light like a line
    • Area Light
    • Standard Surface Material => To change Material/Color
  • Arnold
    • Create SkyDome Light => For special lighting use image with .hdr/.exr extension
  • Channel Box
  • Modeling Toolkit
  • Attribute Editor

View Panel

  • Default
    • Use all Light
    • Shadows
  • View
  • Shading
    • Wireframe => Show only structure outline
    • Smooth Shade All => Solid Shaded object
  • Lighting

Tool Box

  • Select Tool
  • Move Tool => To move object
  • Rotate Tool => To rotate object
  • Scale Tool => To change size of object
  • Outliner => Shows history of modeling operation

Quick Layout Buttons

Time Slider

  • Keyframe appear as red
  • S => select Start/End frame
  • shift + W/E/R -=>
  • 24 Frames = 1 sec

Playback Slider

  • Select the Playback range

Playback Control

  • Set the current time

Animation Character Menu

  • Volume
  • Auto Keyframe Toggle => Maya will automatically create keyframe if you change object attributes

Command Line

Help Line

Others


Theory

  • Types of Animation
    • Cell Animation
      • Painting => Software = TV Paint, Harmony, Adobe photoshop
      • Drawing on Paper/Screen
    • Stop Motion Animation
      • Clay
      • Cutout
      • Model
      • Puppet
    • Computer Animation/CGI
      • 2 D/2D Vector => Software = TV Paint, Harmony, Adobe An
      • Motion Graphics/3D => Software = Adobe Aftereffect(2D), Cinema 4D, Autodesk Maya
  • Pipeline => Process to produce CGI
    • Pre Production => Story, Concept, Character, Planning
    • Production => Modeling, Texturing, Lightning, Bone setup, Movement, Sequence
    • Post Production => Compositing, Editing

Tricks

  • Mouse
    • alt + left mouse button => Rotate
    • alt + right mouse button => Zoom
    • alt + middle mouse button => Move screen
  • Keyboard keys
    • 1 Key
      • F => Focus
      • A => Frame selected
      • W => Move
      • E => Rotation
      • R => Scale
      • D => Change object pivot
      • P => Parenting
      • J => Snap move/ Rotate by 15 degree
      • X => Grid snapping
      • G => Last command repeat
      • S => To select all of object attributes at once
      • 4 => Wireframe mode
    • 2 Keys
      • ctrl + D => Duplicate
      • alt + B => Change background
      • ctrl + H => To hide lighting lines to see their effects
      • shift + H => To again show lighting lines after selecting it from outliner
      • Move object + shift => Duplicate

Steps

  • Object
    • Channel Box, Modeling Toolkit, Attribute Editor
    • To change shape of object => Change to Component mode
  • To Create a New Project
    • File > Project window > Accept
    • To import image, View > Image plane > Import image > Open
    • Panel > Tear off copy
    • Show > Image Plane
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