Platform Dependent - Game Development

Files


  • win32_platform
    • Remove Error
      • Right-click on Folder > Properties > Linker > System
      • Configuration = All Configurations, Platform = All Platforms, SubSystem = Windows (/SUBSYSTEM:WINDOWS)
  • Drawing Graphics
    • Get the Buffer (Memory) => When size of window changes
    • Fill it
    • Send to Windows => Inside Game loop
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